![]() ![]() I have the other two that pertain to the extinguishers, but not this one. I even watched a play through on YouTube to make sure I got them all. I would check out a sequel just for the hopes to get some more euclidean based puzzles to mess around with. 5 Posted by25 days ago Fire Extinguisher Achievement Not Working I’ve extinguished all the fire extinguishers but I’m still not getting the achievement. Maybe i just missed them? Either way, for the short time I had with it, i actually really enjoyed Superliminal. Perhaps hidden lore pieces somewhere in the game. Maybe an alternate ending for activating all the fire extinguishers or alarms. It’s hard to find much fault in the game as it is, the only thing i could really want more would be just that, more. It really is a mind-bender of a game, and worth the play through. You could easily play through the game even on your first time in under an hour. I took plenty of time to just mess around, playing with the phycics. It’s hard to flush out too much of a story with such lofty concepts in an under 3 hour playthrough. ![]() The “Why” the “Who” and “How” questions are all pretty much left unaswered.Īnd that brings me to my only real gripe with Superliminal, it’s short play time. It’s fleshed out a bit, and you get a pretty clear picture of what all traspires over the course of the game, but that just covers the “what”. While i really enjoyed the overal concept of the story, that’s really all it felt like we got, a ‘concept’ of a story. I will give them credit though, there were some particularly interesting and fun uses of what they were wroking with. Really nothing spectacular, it got the job done. 0:00 0:21 All fire alarms & extinguishers for chapter 8 - Superliminal West Soldier Gaming 83 subscribers Subscribe 304 views 2 years ago A step by step guide showing you all fire. In addition to this, you’ll also have to drink soda, throw trash, and find chess pieces Superliminal’s trophies and achievements list is certainly one of the more varied we’ve seen. Frustrating at times when i couldn’t figure out a puzzle, but then face-palming myself when i did for how obvious it was. No, quite literally, you’ll have to engage your inner-high school devil and pull fire alarms for a trophy/achievement. From start to finish it never got boring. Outside of the one or two puzzles I didn’t personally like, the game flowed great. I would chalk it up as my issue until i started to see others ‘figure it out’ the same way i did. There were only two ‘puzzle rooms’ I didn’t like too much, ‘the apple room’ really felt like it wasn’t quite there as far as a puzzle goes, and most solutions I see, and the one i ended up using, were more brute force than clever. While it does take a bit of getting used to, the idea of perception impacting your interaction with game objects was fantastic, and they really used it well. ![]()
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