The 6 tiles in the southern column will always be the same.The 6 tiles in the western column will always be the same.11 of these are fixed, and the other 25 are randomized to some extent The game map is divided into a 6圆 grid, for 36 total zones.If you read that, you probably don't need to read any more of this answer, but just in case you want a summary I'll try to highlight some details below: Go read it if you want help knowing what general area to explore when you're looking for a particular location. This Steam guide - Unterzee Navigation 101 by King Banhammer does a pretty excellent job explaining how the randomization works. That said, even if you do want to look it up on the Internet, you might still have to do some sailing, because parts of the map are randomized. You'd better just start sailing and hope you get lucky if you aren't already familiar with the game and don't want to look it up on the Internet. On a related note, the admiralty also wanted me to do something at a particular port but gave me no real indication of where that port was.Īre you just sort of supposed to sail around until you get lucky, or is there a way to get a general location of things that I'm missing?Īlright, after playing this more and doing a lot more reading on the net, it sounds like in many cases, no, there is not going to be any indication in-game of where to go. That I'm supposed to be able to determine where exactly a port is when an NPC sends me on a mission? In this particular case, it was unfortunate because by the time he told me the name of the place I had to go, it was too late to back out. Cheating and looking it up on the Internet.Already having been there, and thus having it on your map.He told me not to come back without the goods, so I basically sailed around looking for it until my crew went crazy, mutinied, and murdered me. I read the flavor text carefully but didn't see any indication of where that port was. I think this may be a reason some people are finding the map to be inaccurate.Before his untimely demise, my character met a guy Blind Bruiser, who gave him a thousand credits and orders to go pick something up from a port I'd never heard of and return with some goods. The actual salt lions can be on the far left, far right, or center of the tile, so it can seem like you've crossed into another tile by the time you reach them. A good example of this is the Salt Lions. NOTE: Many tiles also have variations of where the islands are located on the tile. "A map showing how the tiles (currently) move about game to game. I think this may be a reason some people are finding the map to be inaccurate. The black and zee green tiles don't move. The white tiles contain Void's Approach, Palmerston's Reach, Stormbones, and Frostfound. The orange tiles contain Rattsey, the Sea of Voices, the Principles of Coral, the Salt Steppes, and the Sea of Lilies. The red tiles contain Corsair's Forest, the Salt Lions, Shepherd's Wash, Demeaux's Gate, the Snares, and a generic tile. The yellow tiles contain the Calumnies, the Empire Of Hands, Gossamer Way, and the Chelonate. The purple tiles contain the Sea of Autumn, Stamford's Expanse, the Promised Sea, Myceligaea, and a generic tile. A map showing how the tiles (currently) move about game to game.
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